subota, 29. studenoga 2014.

The Alien isolation - part 2

This approach directly puts at risk the rhythm and the linearity of gameplay, but The Evil Within and both groin skipped my way. Again, in all that suffers the most stories. There is some major, grand event to which the whole situation is moving. This is a lot of small, unexpected scenes that will keep you on the edge of the chair. The element of surprise plays the biggest role in this, because otherwise regular meetings with bosses through all fifteen chapters quickly bored. I soon learned that the chapters here absolutely do not mean anything to some of you put a lot of running and jump-scareova, on others and three boss when they least expect it. Same fights are also uneven. Some meetings will move from first without much passion and consumed arsenal, while the others simply have to die so that you figured out what to do.



But the bosses are not all that glitters. Resources and ammunition also glow in the dark and it is a sight that will make you most look forward to. I am very pleased that the game does not have the typical boss fountains as can be common in this genre, but you will quickly learn when you will meet with a variety of opponents and how to use it to their advantage. The whole game reloaded traps that can be used in various ways, allowing you to just dictate your style of play. Will you keep matches for carcasses or ignite a pool of gasoline on the floor and thus slow down the zombies? Will you disassemble the trap and make an arrow or you will incur a larger number of opponents into that trap?

On such decisions are based a large part of the game. There is a possibility of a stealth approach, but the opponents are too keen to rely on it. Besides bosses, most enemies do not vary much. They are all very well modeled, terrifying and unpredictable in its own way, and can even use a firearm, but you are all addressed in the same way. Fortunately, there is an upgrade of the system, which further deepens your personal choice and access situations. It can boost your physical ability to survive, which is a good idea, because shockingly easy to die. But also you can sacrifice a few seconds sprinting and boost your shotgun, pistol or any other weapon.

The use of weapons is satisfactory as it is difficult and very difficult. Castellanos shaking hands while moving, and the enemies do not stumble if they take off the head and burn them - the entire head. Because if someone you have not got the Kindle, it will rise again sooner or later and you will notice how often you use all the large space that is available for the fight and all your weapons a bit.

And I would say that this is the strongest link in The Evil Within. With all the surprises prepared, most stressful these direct for which you have a bit of themselves to blame. You're never sure of The Evil Within, but I am so sure that this would be a new cult classic if you had something interesting plot and characters, at least portray the protagonist if anything. Regardless, the game is worth playing for top atmosphere and a tense encounter that is still holding up at about ten years old roots.

srijeda, 12. studenoga 2014.

The Alien Isolation - Part 1

This year, October is a very good month for lovers of horror. First we were afraid Alien: Isolation from the first person, and now has arrived and The Evil Within to do the same, just from a third party. Luckily, we at HCL we love to fear, especially when playing games Shinjia Mikamia. Mr. Mikami has worked on a lot of good games, but is best remembered as the Resident Evil series or Dino Crisis. Basically, the guy knows his horror and in support of his claim is the fact that after his last Resident Evil game, the legendary foursome, the series completely astray and became a kind of mockery.

Now, Mikami has brought together a new team in the studio Tango Gameworks and decided to repeat its success in the survival horror genre. If you ever played any of the game, you will immediately notice his "signature" The Evil Within. That's what he obviously not ashamed, as evidenced by numerous direct references to his previous game.



But when you remove that silly grin on his face that cause various reminders, you realize you are passing up without experiencing it properly. It's just hard to connect with the characters or held an interest in the action, which itself is complicated enough. The main character, Detective Sebastian Castellanos and his partners Joseph and Kidman after arriving at the brutal crimes somehow find themselves in an alternate version of reality and try to meet again. Or so it seems on the first ball.

Unfortunately, Sebastian is a terrible bore. Through a variety of documents from the beginning you learn some background stuff about his difficult past, which is a good foundation for a strong character, but on screen he was totally devoid of any emotional reactions and nearly torn from happening. Joseph and Kidman show a little more life, but constantly jump into action and then suddenly out of it so that at times you forget that they exist at all.

Before I came to the half of the game but I was completely numb to most of the details in the story and focused on just playing. I'm sorry it is so because the story has its plot and denouement which teem with potential, and the atmosphere is brilliant, thanks to smart design level, both visually and conceptually. The idea unstable reality cooperating well with excellent sound and visual effects and soundtrack. The environment is very fast and unexpected changes from dark woods and abandoned castle to the cold tomb, daylight in the city or dilapidated laboratories. Just when you learn your environment, and you start to feel some sort of security, the game you smoothly move into a completely different atmosphere, more beautiful and creepier than before.